Ship Combat Cheat Sheet
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Tasks
Task | Cover | Concealment |
---|---|---|
Helmsman |
Improved |
No |
Sailor |
Yes |
Yes |
Spotter |
Yes |
Yes |
Gunner (above deck) |
Yes |
No |
Gunner (below deck) |
Improved |
No |
Battle Watch |
No |
No |
Marine |
No |
No |
Sniper |
Yes |
Yes |
Speed
Speed | Turns-to-square |
---|---|
5 ft |
50 |
10 ft |
25 |
15 ft |
17 |
20 ft |
13 |
25 ft |
10 |
30 ft |
9 |
35 ft |
8 |
40 ft |
7 |
45 ft |
6 |
50 ft |
5 |
65 ft |
4 |
85 ft |
3 |
125 ft |
2 |
250 ft |
1 |
Damage
- Below 75% hit points
- All checks for the helmsman suffer a -5 penalty. Speed is reduced by one-third (round down to 5 ft increments).
- Below 50% hit points
- All checks for the helmsman suffer a -10 penalty. Speed is reduced by two-thirds. Ship gains 1 leak.
- Below 25% hit points
- All checks for the helmsman suffer a -15 penalty. Speed is reduced to 5 ft. Ship gains 3 leaks.
- Below 10%
- Ship begins to sink (5% per round).
- 0 hit points
- Ship sinks at additional 5% per round; this 5% cannot be bailed.
Profile
- Narrow: +10 to target ship's AC
- Oblique: +5 to target ship's AC
- Broad: +0 to target ship's AC
Motion
Your ship's speed
- 0-30:No modifier.
- 31-60:-2 to your attack rolls
- 61-90:-4 to your attack rolls
- 91-120:-6 to your attack rolls
- 121-150:-8 to your attack rolls
- 151-180:-10 to your attack rolls
- And so on.
Target ship's speed
- 0-30:No modifier.
- 31-60:+2 to target ship's AC
- 61-90:+4 to target ship's AC
- 91-120:+6 to target ship's AC
- 121-150:+8 to target ship's AC
- 151-180:+10 to target ship's AC
- And so on.
Called Shots
Maximum range: 1 square (up to 4 with spotter)
- Sweeping the deck
- Hits sailor, battle watch, marine, gunner (above deck).
- Hits 1 target plus 1 per 5 points of attack roll above ship's AC
- Targets random; everyone gets 50% miss chance.
- Only hits a given target if that would hit target's real AC
- Grape shot gets +10
- Targeting the sails
- Chain shot gets +10