Ship Combat Cheat Sheet

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Tasks

TaskCoverConcealment

Helmsman

Improved

No

Sailor

Yes

Yes

Spotter

Yes

Yes

Gunner (above deck)

Yes

No

Gunner (below deck)

Improved

No

Battle Watch

No

No

Marine

No

No

Sniper

Yes

Yes

Speed

SpeedTurns-to-square

5 ft

50

10 ft

25

15 ft

17

20 ft

13

25 ft

10

30 ft

9

35 ft

8

40 ft

7

45 ft

6

50 ft

5

65 ft

4

85 ft

3

125 ft

2

250 ft

1

Complete Ship Speed Table

Damage

Below 75% hit points
All checks for the helmsman suffer a -5 penalty. Speed is reduced by one-third (round down to 5 ft increments).
Below 50% hit points
All checks for the helmsman suffer a -10 penalty. Speed is reduced by two-thirds. Ship gains 1 leak.
Below 25% hit points
All checks for the helmsman suffer a -15 penalty. Speed is reduced to 5 ft. Ship gains 3 leaks.
Below 10%
Ship begins to sink (5% per round).
0 hit points
Ship sinks at additional 5% per round; this 5% cannot be bailed.

Profile

  • Narrow: +10 to target ship's AC
  • Oblique: +5 to target ship's AC
  • Broad: +0 to target ship's AC

Motion

Your ship's speed

  • 0-30:No modifier.
  • 31-60:-2 to your attack rolls
  • 61-90:-4 to your attack rolls
  • 91-120:-6 to your attack rolls
  • 121-150:-8 to your attack rolls
  • 151-180:-10 to your attack rolls
  • And so on.

Target ship's speed

  • 0-30:No modifier.
  • 31-60:+2 to target ship's AC
  • 61-90:+4 to target ship's AC
  • 91-120:+6 to target ship's AC
  • 121-150:+8 to target ship's AC
  • 151-180:+10 to target ship's AC
  • And so on.

Called Shots

Maximum range: 1 square (up to 4 with spotter)

Sweeping the deck
  • Hits sailor, battle watch, marine, gunner (above deck).
  • Hits 1 target plus 1 per 5 points of attack roll above ship's AC
  • Targets random; everyone gets 50% miss chance.
  • Only hits a given target if that would hit target's real AC
  • Grape shot gets +10
Targeting the sails
  • Chain shot gets +10
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